Making of the Manga

Hello! While writing my second manga I wanted to make a record of the process so I could share with you. Now, I haven’t read a great deal of manga in my time nor did I read any tutorials or ask any artists. That, I think, goes a great way toward explaining how my first one turned out…. Anyway, let’s take a look at the process!

Page 1: Story of #1

Page 2: Drawing & Editing #1

Page 3: Concept of #2 and Storyboarding

Page 4: Drawings of #2

 

The first one started with a short story. Except for the image of Milo, I had no visuals in my head. Here is the original story:

Continue reading

Economics Is Super Hard, Y’all (Part III)

“Asking a liberal where prices and wages come from is like asking a six-year old where babies come from.” -Thomas Sowell

It’s all come to this, the final showdown. The third and final part of my debate with Mr. S begins on page 2 after a brief aside. This third part contains a lot of graphs and charts that present data in an easy-to-digest form, but also has enormous walls of text. Wait, that’s how I’m going to start this? Let me try this again: Inside you’ll find many of my arguments presented with pictures to visually represent vast amounts of data, making it easier to see and understand. (There, that’s much more fun!)

Continue reading

Notta Toccata

Have you ever wondered what a musical composition written by a non-composer would sound like? Wonder no more! I present to you my mess-terpiece, “Notta Toccata.” It’s not actually a toccata, but I wrote it at night so I called it “Notta Toccata,” because notte is the Italian word for night; and “notta” sound like “not a.” Aren’t jokes just extra-funny when they’re explained?

Continue reading

Cross-Promotion!

Hey, you! Yeah, you! The intelligent, attractive one sitting in front of this computer! Did you know that I have a blog where I post stuff I come across? Well, here it is.

Click it. Do it now. There’s something for everyone. I have videos, pictures, music, art, and so on. Basically whatever I like I add to that blog. Here’s the link again.

Doing so ensures that I will love you forever. Or, if you don’t like me, clicking will cause me to feel unbearably intense pain. While I’m here promoting my other content, why don’t I just link my Steam page as well? Look at my screenshots, browse my games library and see my recommendations while you’re waiting for the Games Appreciation articles on them later. I have another secret blog that’s secret, but you needn’t know about that.

So, I’ll have a real post next Monday. Like, fer realz. I’ll probably have a few posts on blogspot before then, maybe. I don’t know. I’m writing this on January 18th, so I have no idea what’ll happen between now and the 4th of February. Anything is possible. I do mean anything. Who knows, I might be the queen of England by then. In fact, I’m pretty sure I will be. Look forward to that.

 

Happy New Year! Have a mini-game!

Boy, it sure is rewarding to maintain this blog every week, constantly and without any interruptions at all. Yup, I’ve enjoyed being here all this time, uploading new posts every Monday. Uh-huh. All this time. Once weekly. cough

Anyway, I found a great program called RPG Maker VX Ace which allows the user to create a game with no programming knowledge, yet still allows for a programmer to write Ruby scripts at his/her whim. I just completed a little prototype to get the hang of it. You should play it! It only takes about five minutes to play from start to finish and, I think, is quite entertaining.

Download the torrent here (edit: The torrent is dead. Download it directly!) or download the file directly here. You will need a bittorrent program such as µtorrent to open the torrent file, or you will need WinRar to extract the file when downloaded directly.

Let me know what you think!

-Cake

Continue reading

PONG

Original Version: PONG, released in 1972/08 for arcade

It wasn’t the first game ever made, but it has arguably been the most influential. Meet Pong, the first game of the Atari company. Founded by Ampex engineers Nolan Bushnell and Ted Dabney in 1972, Atari’s name was taken from a move in the game of Go (the loose equivalent of “atari” would be “check” in chess). Bushnell’s and Dabney’s previous game, Computer Space, was a commercial failure, being too difficult and dense for the average gamer to enjoy. Bushnell though that the next big hit would be something just as complex. What happened was the opposite.

Continue reading

Why Appreciate Games?

Whys are more important than hows.

by John “Who else?” Everett

Hello, there. In my article on Oregon Trail, I briefly explained the reasons for doing this series. Now I would like to add more detail. If you are not a gamer and you’re skeptical about the virtues of this medium, I hope that this will convince you to appreciate games. Even if you are a gamer, I think you’ll still have something to gain from this.

Continue reading

Oregon Trail

Recommended version: Oregon Trail for DOS, released in 1992.

Original version: Oregon Trail for the HP 2100 microcomputer, released 1971/12/03

 

Welcome to Games Appreciation! All are welcome here, especially those of you who don’t play video games or are unfamiliar with them. Before I start talking about Oregon Trail two paragraphs down, I’d like to explain exactly why I’m running this feature. Well, obviously, I love video games. Let’s get that one out of the way. But secondly, I want to share this medium with other people. When someone says “I don’t play video games,” or “I only play flash games online,” my heart sinks a little. There are so many wonderful moments in games that touched me over the years, from the aria in Final Fantasy VI, to the childhood scene in To the Moon. There were many things that haunted me, such as Doug Rattman’s horrible life in Portal, moments that made me cry (the ending of The Walking Dead), moments that made me question why I was doing what I was doing (the entirety of Shadow of the Colossus) and more.

Continue reading