No, I’m not thinking of the play by Shakespeare, or the painting by Giogiorne, though both were quite good. I’m talking about the arcade game by Atari. Fresh off their success of Asteroids, Atari once again called upon the sexy power of vectors to make their next space-shooty game. In light of Asteroids’ marked success and the countless clones it inspired, just what makes this unassuming twitch game so special? I mean, aside from the awesomely angular cabinet? Let’s take a look. (Seriously, look at that thing. Atari was not messing around when they chiseled those edges and corners!)
If you were alive during the cold war you must remember the fear and uncertainty that came with wondering how long the arms race between the US and USSR would last. Missile Command was inspired by this very fear and puts you, the player, in charge of millions of lives. Shall we read on?
Waka waka waka waka waka waka waka waka. I guarantee that the sound effect of Pac-Man eating pellets is etched in your brain (unless you’re a Shakira fan and you hear the song “Waka Waka,” but the less spoken about that, the better).