A History of Japanese Writing before 1600

From Pimiko to Fimiko?

A history of Japanese writing before 1600

知由字己久加良加旡之乃由仁由字 (中国から漢字の輸入)

The history of Japanese writing is a relatively short but eventful one. In the span of only a couple of centuries the Japanese people went from having no writing system at all to having one of the richest and most complex. Fortunately, because Japanese writing is so young we know a great deal about its origins. The 807 AD work Kogojuui (“Gleanings from the ancient language”) stated in its preface that writing was not known to the Japanese people until Chinese script was imported via Korea.[1] A 13th century commentary on Nihon Shoki, however, claimed that writing had existed in Japan since time immemorial, and the so-called “language of the gods” was supplanted by Chinese script.[2] Debate raged on for centuries over which assertion was the correct one. There was a certain appeal to believing that the gods themselves had granted writing to the Japanese people, and so this belief came about long after everyone who knew the truth firsthand had died of old age.

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Japanese Folklore and Mythology in Video Games

Japanese media are often dismissed by westerners as simply being crazy, but this is often the case because of cultural references or allusions that non-Japanese persons simply cannot understand right off the bat. Even an outlandishly off-the-wall video game will appear more sensible once the player examines the origin of certain elements in the game–and that is exactly what I’m about to do. I’ll show you several instances of mythology and folklore in Japanese video games. These instances shall be put in three categories: First, a concept or figure from folklore or mythology that is mentioned by name but does not actually appear; Second, a figure or concept that appears but is not specifically identified as that figure or concept, and may be based off that figure rather than being the figure itself; and Third, an appearance of the figure or location itself, dramatized for use in that video game.

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Racism and the “New” Identity Politics

“Only white people can be racist.” This is the conclusion drawn by many activists of the modern day, who exert their various energies toward the goal of attaining justice for society. The reasoning goes that racism is prejudice plus institutionalized power, so only white persons can be racist. Let’s look at whether this is true and what it really means.

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My Six Flags Trip (and other assorted memories)

 Page 1: Sadies and Prom
Page 2: Six Flags adventure
Page 3: Year-end project
Page 4: Six Flags misc.

 I feel old; high school was a while ago. Anyway, here’s a collection of fun stuff I originally made to share with my sister Chea. I wasn’t sure if I should post this stuff to my blog since it would probably be of little interest to anyone other than myself, but then I remembered that my entire blog is usually of little interest to anyone other than myself, so what the heck? Let’s take a look after the jump.

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Runners-up of the 2nd Generation (part 2)

Read part one here.

I’m cheating a little bit here, as several 3rd generation consoles were released in 1982. I think it’s fair, though, to call 1982 a “transition year.” So with that qualification in mind, here are the rest of the “not quite outstanding” games of the last year of the 2nd generation.

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Runners-Up of the 2nd Generation (part 1)

When you have a brand new entertainment medium, there are no rules and the possibilities for innovation are endless. It’s amazing how many innovative titles there were in the second generation–especially in the early 80s! Following the establishment of Activision, the first third-party developer, we saw a huge influx of new and exciting titles up until the crash of 1983. I wanted to showcase some of the titles that weren’t quite excellent enough to warrant their own appreciation article, but are still worthy of being remembered today. From now on I’ll have a showcase for each year (1983, 1984, and so on) but since this is my first one, I’ll include all of the second generation (1977-1982).

So without further ado, here are some of the best and most interesting games of the second generation! Continue reading

To Ask for Nothing, Nothing to Receive: Chapters 1 & 2

Greetings! Here are the first two chapters of my book. It’s only a rough draft; it definitely needs a lot of work. As I continue writing and receive feedback (if you, the reader, would be so kind) I will revise it.

To Ask for Nothing, Nothing to Receive: Chapters 1-2

The above link is a .pdf version of the chapter. This is the best way to view it. On the next page is the chapter in regular old. text form. I hope you enjoy!

Link to Chapters 3 & 4 (coming soon)>>

Is an End to Poverty Possible?

Welcome back to school, everyone! This was my research paper for last semester. In it, I detailed the causes of poverty and present a solution. I was researching this paper while debating Mr. S and what I found greatly helped in regards to this paper. If you find any errors, or have any feedback whatsoever, please leave a comment. Thank you.

John Everett

Dana Killmeyer

ENG 102-1045

05 May 2014

The Light at the End of the Tunnel: Is an End to Poverty Possible?

 

What if you were told that it’s possible to not just help the poor, but to eliminate poverty altogether? If so, how could this be done? The answers are much simpler than you think. No matter whether we look at poverty in a rich country like the United States or a comparatively poor country like China, underlying causes always remain the same. More amazingly, not only is this true for every country on Earth today, but for history as well. When all is said and done, the one common factor in poverty, no matter where or when you look, is excessive government intervention in the market. The solution to poverty, simply enough, is liberty. That’s it. There are no complicated mathematical formulas.

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