Original version: スナッチャー, released on 1988/11/26 for PC-8801
Recommended version: Snatcher, released in January 1995 for Sega CD
What happens when film buff Kojima Hideo has a chance to make a game that’s not Metal Gear? Well, in this case, a science fiction cyberpunk thriller influenced by “Blade Runner,” “The Terminator,” and “Akira,” among others. Kojima being his usual self, the game’s development took twice as long as that of the average game, even after the higher-ups ordered Kojima to cut about half the story. What resulted was a highly intriguing and atmospheric experience that was hindered by its limitations. Let’s take a look at this curious game.
Original version: Hang-On, released in 1985 for arcade
Following in the footsteps of Pole Position, Sega’s racing game Hang-On gave the player a high-speed over-the-shoulder (or more accurately, behind-the-car) racing game with sharp turns and endless AI opponents. Hang-On added something new to the mix, though. The player sat on a motorcycle-shaped seat that they had to tilt to the left or right in order to steer in-game.
This is my semester project for Japanese 301. The first video is the finished product in Japanese, the second video contains an English dub, and the third is my rough draft, complete with grammar errors. Enjoy!