Original version: Galaga, released in 1981 for arcade
Original version: Galaga, released in 1981 for arcade
Original version: Kaboom!, released in 1981 for Atari VCS
Original version: Frogger, released in 1981 for arcade
It’s not easy being green. Or yellow, for that matter. Frogger centers around the titular tree frog who needs to get to his home on the other side of the river. Seemingly the only part of Frogger anyone remembers is the first half of the screen with the cars, even though the river is the main course.
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Original version: Donkey Kong, released in 1981 for arcade
The last year of the decade saw a wide variety of influential and noteworthy games. These are their stories.
Wow, is it already the end of the decade? It seems like such a short time that I have been covering the games of the 1970s, although a contributing factor may have been me covering only a few games from the whole decade. Well, at any rate we can take a look back now and see what has led us to this point. As we welcome the 1980s let’s appreciate the triumphs and (it is hoped) learn from the failures that came to pass.
Original version: Centipede, released in 1980 for arcade
Original version for game 1: Tempest, released in 1980 for arcadeOriginal version for game 2: Tempest 2000, released in 1994 for Atari Jaguar
No, I’m not thinking of the play by Shakespeare, or the painting by Giogiorne, though both were quite good. I’m talking about the arcade game by Atari. Fresh off their success of Asteroids, Atari once again called upon the sexy power of vectors to make their next space-shooty game. In light of Asteroids’ marked success and the countless clones it inspired, just what makes this unassuming twitch game so special? I mean, aside from the awesomely angular cabinet? Let’s take a look. (Seriously, look at that thing. Atari was not messing around when they chiseled those edges and corners!)
Original version: Missile Command, released in 1980 for arcade
If you were alive during the cold war you must remember the fear and uncertainty that came with wondering how long the arms race between the US and USSR would last. Missile Command was inspired by this very fear and puts you, the player, in charge of millions of lives.